“With the introduction of SwiftUI and significant UIKit improvements in iOS 14+, it’s never been easier to build a great branded experience with a tiny amount of code,” Verkoeyen said. With the shift to UIKit, Verkoeyen expects his team will spend less time building custom code, which should hopefully lead to faster and more frequent releases. Additionally, the use of UIKit should allow the company to more tightly integrate its software into iOS. However, those benefits may pale in comparison to the fact the company’s apps may end up looking more at home on Apple devices.
Google has announced that it will phase out Material Design interface features in favour of Apple’s UIKit in its iOS apps. The move was announced by Jeff Verkoeyen, the company’s iOS design chief, in a Twitter thread uncovered by The Verge. Material Design is Google’s in-house design language, which was launched in 2014. It has been used to unify the look and feel of the company’s apps and services across multiple platforms. Google put its open source iOS Material component libraries into maintenance mode early this year, according to Verkoeyen, after doing a “deep examination” of what it takes to provide a “hallmark” Google experience on iOS. It discovered that several of the bespoke elements it had created were no longer available.
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- Google will no longer attempt to make its iOS apps appear to be Android apps
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