News » Technology News » Locked in Time: The Shocking Reality of Federal Inmates Trapped in the Technological Dark Ages with Prison Amazon Accounts

Locked in Time: The Shocking Reality of Federal Inmates Trapped in the Technological Dark Ages with Prison Amazon Accounts

by Tech Desk
2 minutes read

Title: Vintage Video Game Consoles Thrive Behind Bars Amidst Tight Security Measures

Introduction

In Canadian federal prisons, inmates have found solace in vintage video game consoles due to strict safety regulations that prohibit the use of modern gaming technology. Despite limitations on communication with the outside world, prisoners have managed to purchase an estimated $130,000 worth of retro gaming equipment through e-commerce platforms like Amazon. This article explores the reasons behind this trend and analyzes the impact it has on inmate entertainment options.

The Rise of Retro Gaming in Prisons

Since Amazon became the Correctional Service of Canada’s (CSC) first e-commerce provider in 2022, inmates have had access to a wider range of products at better prices. Inmates’ purchases using the system exceeded $740,000 this year alone, showcasing its increasing success. However, despite having access to one of the world’s largest e-commerce companies, prisoners’ shopping experience remains decidedly low-tech.

Technological Limitations and Safety Concerns

CSC policies strictly prohibit inmates from purchasing any technology that can communicate with the outside world. As a result, prisoners are limited to “first generation” consoles such as Nintendo Entertainment System, Super Nintendo, Nintendo 64, Game Boy, and Game Boy Advance. Newer consoles like Nintendo Switch and PlayStations are off-limits due to their internet connectivity capabilities.

The ban on devices capable of accessing the internet is motivated by security concerns since it poses potential risks within correctional facilities. The policies also restrict devices that read MP3s without providing a clear explanation for this limitation. Furthermore, video playback devices are prohibited, limiting inmates’ entertainment options to cable TV.

Inmate Shopping Experience

Inmates do not have direct access to their Amazon accounts; instead, they choose items from printed lists and hand them over to staff members who place orders on their behalf. The money used for purchases comes from inmate accounts rather than taxpayer funds. The purchase limits are set at $1,500 worth of property and an additional $300 worth of jewelry per prisoner.

The Evolution of E-Commerce in Prisons

CSC’s journey toward providing inmates with improved shopping options started with local purchases, leading to inconsistencies across different institutions. To centralize the process, CSC collaborated with a British Columbia company called Prototype Integrated Solutions Inc. However, slow delivery times and limited variety prompted the transition to Amazon as the primary e-commerce provider. This shift also helps prevent accusations of price gouging since inmates pay the same prices as regular consumers.

Content Censorship and Restrictions

Together with to technological limitations, CSC policies also censor certain content available for purchase by inmates. Video games, clothing items, puzzles, and other products undergo scrutiny to ensure they do not promote criminal activities or contain offensive material. Games that provide instructions on making drugs or weapons, incite racial hatred or violence, or advocate genocide are strictly prohibited.

Clothing logos representing gangs, alcohol, drugs, sexuality, or violence are also banned. However, popular musicians and pop culture icons remain acceptable in most cases. Puzzles face similar restrictions but music genres seem unrestricted. The ban on MP3 players limits access to the latest releases within correctional facilities.

The Need for Leisure Behind Bars

When questioned about prisoners’ access to potentially dangerous tools such as hacksaws and carving tools through e-commerce platforms like Amazon, CSC emphasized indigenous cultural practices and arts and crafts programs that require specialized equipment under strict supervision.

While critics may question why prisoners should enjoy a wide range of merchandise including vintage game consoles during their incarceration period for criminal activities committed outside prison walls, CSC emphasizes the importance of entertainment for rehabilitation purposes. Prisoners have free time that needs to be spent constructively while serving their sentences.

Conclusion

Despite tight security regulations restricting communication capabilities within Canadian federal prisons, inmates have managed to find entertainment through retro gaming consoles purchased via e-commerce platforms. The partnership between CSC and Amazon has provided prisoners with more options and better prices, though the shopping experience remains low-tech. While content censorship exists to prevent the promotion of criminal activities or offensive material, prisoners’ access to leisure items is seen as an essential part of their rehabilitation process.

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