Buinicki noted that one of the things that interests him is that players can make their own decisions, which came from his experience playing both video games and role-playing games. He also wrote an analysis of the game “Bioshock” some years back for this same reason. “I grew up playing Dungeons & Dragons, and for the last five years, I’ve been writing role-playing game adventures. And that’s made me much more aware of the way we can tell stories where readers and players are part of the stories. Then as a scholar…I’m interested in taking the tools that I’ve used to study literature and apply them to video games,” Buinicki said.
“I really think that video games are one of the main ways that people interact with stories right now. Like movies or television or books, video games become more and more sophisticated and a more and more important means by which people are available to read and interact with stories. I really wanted to help students think about video games critically,” said Buinicki.
The class will be taught by Professor of English Martin Buinicki, who had wanted to start a course on video games for years.
“We’ll start by just talking through what the parts of a narrative are, whether that’s a protagonist and antagonist conflict – you know, how our stories form. Then, we’ll explore the ways that video games can complicate that, in part because, unlike a lot of other kinds of texts, you have a role to play in the story,” Buinicki said.
Some of the ways that students will focus on writing within video games is learning their basic story structure and then seeing how video games interpret those structures.
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