Adoption has been somewhat slow since the original version of DLSS launched in 2018, but has ramped up since the second iteration landed early last year. DLSS 2.0 no longer comes with the same graphical sacrifices of its predecessor, but still manages to double the frame rate in games like Fortnite, Outriders, and Call of Duty: Black Ops Cold War, where fps can mean the difference between a win and a loss. It’s particularly helpful at reducing ray tracing’s performance tax in the likes of Cyberpunk 2077, too.
Nvidia is doubling down on Deep Learning Super Sampling (DLSS), announcing at GTC 2021 that Unity will support the feature natively by the end of the year. This marks the second major game engine to integrate the technology following Epic Games’ Unreal Engine plugin, meaning you’ll likely be able to boost fps on the majority of future titles if you own a GeForce RTX graphics card.
Unfortunately, AMD users are out of luck until FidelityFX arrives at some point this year, but there’s no telling how team red’s technology will perform or how well supported it’ll be initially as Nvidia continues to establish DLSS as an essential feature.
The News Highlights
- Nvidia DLSS is coming to a lot more games, thanks to Unity’s upcoming support.
- Check the latest update on Gaming news
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