Jak and Daxter: The Precursor Legacy inhabits a fascinating place within Naughty Dog’s gameography, fitting between the pure platforming goodness of the Crash Bandicoot trilogy on PlayStation and the blockbuster adventures of Nathan Drake in the Uncharted series starting on PS3. Despite this first title’s focus on platforming, it’s impossible to overlook Naughty Dog’s signatures, including fluid character animations, richly detailed worlds, and engaging cinematics. I personally have fond memories of collecting every last power cell and hovering in the fantastical Zoomer vehicle.
It’s hard to believe it’s been 20 years since a brave teen and his feisty ottsel buddy first entered our lives. On December 3, 2001, Naughty Dog released Jak and Daxter: The Precursor Legacy for the PlayStation 2. This platforming debut predates the duo’s subsequent forays into open-world exploration, desert-bound mayhem, and racing exploits, as the “precursor” label suggests. This is the first game, and it concentrates on fun platforming, power cell discoveries, and the origins of Jak’s storey, which are conveyed with cinematic flare.
To mark the anniversary, we’ve invited friends from PlayStation Studios and other third-party studios to reflect on the milestone and share their first memories of jumping (and double-jumping) into the world of Jak and Daxter
“The biggest thing I learned was the challenge of designing an open world game without using load times! We set out from the start to design a world and not levels like we were used to coming from Crash, and we made it a rule that if you could see it you could walk (or boat or fly!) to it and that when you reached a building or cave that you could go inside and that the inside would have to fit within the space that the exterior could support. It wasn’t easy!”
The News Highlights
- PlayStation Studios and Friends Reflect on the 20th Anniversary of Jak and Daxter
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