PC game developers are fighting a seemingly endless battle against cheaters, and Ubisoft is willing to spend money to stay one step ahead. Gamasutra reports that Ubisoft’s i3D.net subsidiary has acquired GameBlocks, the maker of the server-side anti-cheat tool FairFight. The i3D.net team plans to integrate FairFight into the ONE Game Hosting Platform used by “AAA” publishers and expand the capabilities of the cheat detection system.
Ubisoft has already closed the deal. It also would not say how much it paid for GameBlocks, but it did promise to support existing customers. The acquisition could give Ubisoft an edge. FairFight has been used for a range of major games, including Ubi’s own Rainbow Six Siege and EA’s Battlefield V, and it offers a “non-invasive” approach that looks for cheating by analyzing algorithmic behavior in real-time.
Since developers themselves set the tolerances of the algorithm, the system can theoretically keep pace with the development of cheats without forcing gamers to engage in intrusive game integrity measures on their computers. There is no guarantee that you will see fewer aimbots and other hacks as a result of purchasing GameBlocks, but the efforts to counter those bots might be more elegant.
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