Last price update was: July 21, 2021 4:37 am
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Review on Xbox Cloud Gaming

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Last updated on July 21, 2021 4:37 am
Review on Xbox Cloud Gaming


Review on Xbox Cloud Gaming Prices

$42.20 $49.99
July 21, 2021 4:37 am
Γ— Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on (,,, etc) at the time of purchase will apply to the purchase of this product.
9 new from $42.20
43 used from $26.61

Price History

Price history for HyperX Cloud Stinger – Gaming Headset, Lightweight, Comfortable Memory Foam, Swivel to Mute Noise-Cancellation Microphone, Works on PC, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch and Mobile
Latest updates:
  • $42.20 - July 21, 2021
  • $41.85 - July 20, 2021
  • $42.44 - July 20, 2021
  • $41.85 - July 19, 2021
  • $42.44 - July 17, 2021
  • $41.93 - July 17, 2021
  • $42.44 - July 16, 2021
  • $41.93 - July 16, 2021
Since: January 22, 2021
  • Highest Price: $49.99 - June 1, 2021
  • Lowest Price: $34.99 - March 16, 2021


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The Review on Xbox Cloud Gaming

In 1998, if you wanted to watch Netflix, you had to rent a DVD and wait for the company to physically mail it to you. The service probably didn’t have exactly what you wanted, and you had to wait days to receive it. Still, it was always a little more convenient than driving to the local “movie store” (that’s what we called them seriously). A few years later, the billion-dollar monolith Blockbuster was chasing the crumbs of Netflix.

Anyone who remembers this landslide understands how important Xbox’s Game Pass service can be. The unlimited game buffet has many of the same qualities that helped Netflix in its meteoric rise. It represents a seismic shift in the industry, it is of great value and it still feels incredibly futuristic. And in the technically still-beta project xCloud, now officially called Xbox Cloud Gaming, Microsoft’s subscription service already has the streaming feature it took Netflix years to develop β€” and it’s included for free with a Game Pass Ultimate subscription.

But unlike Netflix, Xbox Cloud Gaming is entering a category already packed with heavyweight contenders. How are you? up services like GeForce Now, Rainway, Stadia, Shadow, PlayStation Now and Amazon Luna? Xbox Cloud Gaming – Catalog and Interface

Xbox Cloud Gaming is currently available via a dedicated app on Android devices, as well as Windows 10 PCs and Apple devices via Microsoft Edge, Chrome or Safari. While it started out as a relatively limited service with minimal platform support, it has quickly expanded to a decent variety of platforms. Even so, services like Stadia can still beat it with their support for TVs over Chromecast, while Rainway is available on just about everything. That said, Microsoft has plans to bring the service to TVs (without Xbox) via an upcoming streaming stick, as well as direct integration into smart TVs.

Native of Xbox Cloud Gaming mobile support is limited to Android due to business disputes between Apple and Microsoft, but we’ve tested the service extensively on Apple devices thanks to browser support. While it still feels pretty rough – with audio and controller latency issues galore – it’s also great to see Master Chief on your iPhone. And while it’s not advertised on their website, using Edge, Chrome, and even Safari on Mac worked too, at least during our testing. This is pretty amazing functionality for their marketing to leave out, and I can easily see it being one of the best use cases out there for GamePass.

I’ve seen Xbox Cloud Gaming’s design β€” which resides in the Xbox Game Pass app β€” a thousand times, across everything from Apple’s App Store to Amazon’s home page. It’s a simple, well-designed page – there’s a rotating carousel of it featured contents at the top and lockers at the bottom. Those lockers denote recently played, recently added, popular games and touchscreen optimized games. It’s nothing special, and that’s a good thing. Within seconds I was able to find what I was looking for and start a game.

The offer itself changes often, but so far there is plenty to choose from. Near the original release, I counted 182 games. Now there are 267 available to stream on Cloud Gaming, out of a total of 385 available on Game Pass as a whole. There are some big names out there, such as Doom Eternal, The Master Chief Collection, Halo 5, and Gears 5, and this list is growing impressively fast. Games like MLB The Show 21, Control, and Outriders have been added in the months since launch. Still, much of the catalog consists of older hits and indies, many of which are relatively unknown. Xbox has promised a slew of first-party blockbusters that will all come to Game Pass on the same day as their console release, but it’s not entirely clear whether all of these games will also be playable via Cloud Gaming. In others words, Game Pass (already) suffers from segmentation.

That’s because the Game Pass catalog is split across PC, console, and cloud. Currently, PC-exclusive games are not available for streaming (although Microsoft is working on it), and up until recently, the Console catalog was identical to the Cloud catalog. Months ago, I suspected that the libraries would eventually diverge, ending up with the Cloud catalog having the worst selection of the three. Unfortunately I was right about the money. Games like FIFA 21, Dragon Quest Builders 2, and even Xbox-exclusive The Medium are already missing from the cloud catalog. Still, the cloud offerings are nothing to scoff at, with a well-rounded list of games ranging from racing to horror.

Tapping on a game in your recently played locker will launch it immediately, while tapping a new game to bring up the product page complete with screenshots, ESRB rating and the option to install it on your console or PC . Once you’re in the game on Android, settings and options are neatly tucked away. When you tap the screen, a small overlay appears in the top left corner of the screen, with microscopic ellipses and an Xbox button. The Xbox button brings up the known Guide menu so you can see Friends, start a party, accept invitations, or view your achievements. Tapping on the ellipses brings up a Cloud Gaming-specific menu, which allows you to mute or unmute your microphone, provide feedback to Xbox, or exit the game. (Swiping twice from the top or bottom of the screen will also exit the game.)

However, on Windows 10 browsers and Apple devices, the Xbox and ellipsis icons are always on the screen. Any modern iOS or iPadOS device makes the experience worse by always including the swipe bar on the screen as well.

On mobileXbox Cloud Gaming handles voice chat in a pretty clever way, letting you chat with friends using the microphone already on your on-board computer. phone. Unfortunately, your friends and teammates without headphones will hear everything you hear, including their own voices. I couldn’t find a way to turn off game audio while continuing my party chat, meaning the only practical way to play multiplayer games was with a headset.

There is a whole range of games optimized for touchscreens. Many of these games are already underway phones, but they are far from β€œphone games.” There are games like Dead Cells, Slay the Spire, Streets of Rage 4, Hellblade, Minecraft Dungeons, and Tell Me Why. These games use on-screen touchpads that you can move, configure, and adjust to fit any size. phone you have. Doing this is a bit unintuitive, and the first time I loaded it up, some of the buttons were so far from the screen that I had no idea they existed. But once I got the hang of it, I was able to play a few games without much of a problem, except for the obvious ones: no tactile feedback, my fingers covering half the screen, and the general smoothness of touchscreen gaming. Still, it’s a viable way to log in for daily rewards or whatever. Xbox Cloud Gaming – Performance and Latency

Every streaming service review deserves a standard disclaimer: When you use Cloud Gaming (and any other game streaming service), your internet connection is the only mercilessly demanding determinant of how your experience will go.

Suppose you are in the middle of rural America with a poor internet connection. In that case, there’s really nothing you can do to achieve even a bad cloud gaming experience, shy of buying a satellite and pointing it at your living room. But as 5G rolls out across the country, the required speeds will become available to more and more Americans.

Xbox Cloud Gaming requires a download speed of at least 10 Mbps and recommends a 5 GHz Wi-Fi connection. At 940 mbps, my Internet connection in San Francisco was almost 100 times faster than it needed to be. That kind of bandwidth isn’t typical, even for San Francisco, though, so I’ve also tried it with a slower (but still adequate) Wi-Fi connection, as well as a connection much further from the router.

The good news is that the connections were all fairly stable. Once a game started, I never dropped it. But checking a text message, or turning up the brightness, or anything else that forced me to leave the game often brought me to the loading screen.

And unfortunately it takes a very long time to load, although it has improved a lot as the service has matured. For example, a few months ago I measured that Halo 5 took 37 seconds to load. Today it took just under 17 seconds.

Graphics fidelity and game size don’t seem to matter, with smaller (possibly less in demand) games sometimes taking longer to load. Celeste took 20 seconds to load, while Slay the Spire took 25 seconds to load. That is, again, a marked improvement from where it started. Celeste took 47 seconds to launch Cloud Gaming on Android phones, and Slay the Spire had clocked in at a whopping 52 seconds. Your internet connection is the only mercilessly demanding determinant of how your experience will go.

But after years of scrolling and tapping apps at a feverish pace, these are long waits to stare at you phone. And in some cases, the loading screen is just never resolved. I waited over four minutes for Guacamelee 2 to open and over six minutes to boot up Ori and the Blind Forest. Neither open.

Quitting the game and restarting wasn’t the panacea I had hoped for either. After I left Ori, it hung next time I opened the game up back on loading screen then crashed to my home screen the next two times. Nothing about the service stopped me from using it more than these loading screens.

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