“The Rocketeer: Fate of the Future” Game Review

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“The Rocketeer: Fate of the Future” Game Review
“The Rocketeer: Fate of the Future” Game Review

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The “The Rocketeer: Fate of the Future” Game Review

Funko Games has been chewing lately up pop culture licenses and spit out excellent, budget-friendly and mid-tier family board games. Now it’s teaming up with Disney to revive the 1991 film The Rocketeer. Announced on Tuesday, The Rocketeer: Fate of the Future is designed for just two players. It’s alright up on sale Sept. 16 for $24.99.

Released in 1991, The Rocketeer initially flopped at the box office. Decades of VHS and DVD reprints later, it’s now considered a cult classic. It’s even available to stream on Disney Plus. That makes Fate of the Future something for parents introducing the franchise to their kids for the first time.

The goal is to keep and collect the plans for the hero’s rocket propelled backpack away from the other player up victory points along the way. Once the included plastic Luxembourg Zeppelin has traveled to Los Angeles by card, it’s game over.

Put on your jetpack and helmet and don’t forget your gum when you become the Rocketeer (“The Rocka-who?”). Funko Games invites you to travel back in time to the golden age of Hollywood in The Rocketeer: Fate of the Future, a new two-player game inspired by the 1991 live-action Disney film. up on either side of the battle between Cliff Secord (aka The Rocketeer) and Neville Sinclair in this exciting table game.

Six locations from the film brand up your game board and a “Tussle” can appear on any of them, as long as a hero and a villain are on opposite sides of a location. De Luxembourg is on its North American Goodwill Tour and as it gets closer to Los Angeles, time is running out. Ultimately, the goal of the game is to have more points at the end, which are earned through a variety of actions, including planning the top secret jetpack.

Three blueprint cards start on the side of the heroes, but can switch sides to that of the villains during battle. They are placed face down, with two decoys, which only move to the other side when the real plans are won. Can you imagine what would happen if Neville Sinclair actually got them? The sequence of events you know and like from the movie can change in this game, including the ending.

With three characters on each side (Heroes: Cliff, Jenny and Peevy / Villains: Sinclair, Lothar and Valentine), players alternate until each character has made a move, using a deck unique to their side of the board . Any player can have up up to 7 at a time in their hand (possibly more depending on bonus options) and symbols match which characters can use each. Collapsible markers help keep track of which characters have already had their turn by the end of the day. Some cards have costs in the form of “Clout Tokens”, which can be easily earned while navigating the locations.

Once all three characters have taken a turn, a new “Current Events” card is drawn, which looks like a newspaper headline. Each map can bring the Luxembourg closer to Los Angeles, comes with a new scenario that applies to all players, and adds an incentive to take control of a location at the end of the new day in the form of a bonus card that is in play from then on. player’s deck.

What distinguishes the heroes from the villains? Both Cliff and Sinclair have unique abilities that make playing fun and exciting on both sides. For Cliff, players can increase his jetpack fuel, allowing him to move faster through locations on each turn. But for Sinclair, he can recruit soldiers who become new obstacles for the heroes and make it easier for the villains to take control.

Solid colored figures of all six characters feature lovely sculptures to match the poses of each character’s cards. The Heroes get a golden yellow color that matches the color of Cliff’s helmet and jetpack. The villains have a soft shade of blue and present themselves as cool, calm and collected while still being tough.

Another fun detail is the airship, which sits atop a clear base to give the illusion of levitation.

Designed by Prospero Hall for Funko Games, the grandeur of the 1930s is everywhere, starting with the beautiful packaging, which features gold foil accents. It’s a beautiful art deco world when you play this luxurious story. The sign itself also captures the California Crazy quirkiness of the Bulldog Cafe and the upscale vibe of the South Seas Club.

Funko Games’ interpretation of the film uses six characters, all rendered as plastic miniatures, with three on each side of the table. The game includes worker placement elements, meaning there are different actions available to you depending on where you place those characters. Players also have access to multipurpose cards, which can be used for general actions such as moving and fighting (“battle” in game terms) or for special abilities. It all adds up up to what sounds like a fast and furious 45 minute game.

Whether you’re reliving fond memories of the classic movie or just looking for a fun game that’s perfect for two players, The Rocketeer: Fate of the Future will hit shelves later this fall. Fans looking for an early copy will find the debut at Gen Con in Indianapolis September 16-19. The game is recommended for children aged 12 and over up with a suggested retail price of $24.99.

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