The Sony H7 is a respectable wireless gaming device. You cannot use these headphones if you play video games on an Xbox because they were made for PlayStation systems. They come with a wireless USB dongle that you may use to keep connected to your console while also streaming audio from your Bluetooth device if that isn’t a deal-breaker.
Since they produce more boom, which can help accentuate sound effects, their sound profile is also well suited for gaming that is full of action. However, their companion app provides a graphic EQ and presets to allow you to change their sound if you prefer a different one. They feature rather significant non-Bluetooth wireless latency, which means your music and images might not be perfectly in sync.
The Sony INZONE H7 is mostly constructed of plastic, with nylon-padded ear cups and a top headband that is padded with pleather. The actual headset is reasonably light and doesn’t press firmly against the user’s head. This makes it comfy for prolonged use, but occasionally it slips about more than it should on my head. Like the majority of headsets, this one has an adjustable headband that fits a variety of head sizes comfortably.
Although the ear cups are not particularly permeable, they don’t seem to heat up all that much when worn. The huge, non-detachable boom mic and significantly massive ear cups make it challenging to suggest this headset for anything other than at-home gaming. Overall, the headset feels a little bit more affordable because of its flexible plastic construction.
The Inzone H7 connects via a USB-A dongle that plugs into a PS5 or PC and is completely wireless. A small switch for use on the PS5 or PC is housed in the dongle itself, which also includes a light to show whether or not it is connected.
Although Sony claims the H7’s battery life can last up to 40 hours, in my experience, it usually lasted closer to 25 hours. It charges via a USB-C connection. When listening to Crosby, Stills & Nash’s Helplessly Hoping, the vocals were clear and the available soundstage was large. This was very useful in a couple Sniper Elite V runs, where identifying foes based on their speech is essential for making the most efficient use of a map.
The fact that modifications to the Inzone Hub software are only implemented when playing on a PC drives home this point even more. It’s a terrible shame that those choices aren’t available while you’re playing on PS5 or connected through Bluetooth because the ability to customize different sound profiles for different games, as well as alter the microphone level and Sidetone volume, is useful.