Table of Contents
Description: HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL
This book explains to you how to connect HTML5, CSS3, and JavaScript to make games for the web and mobiles games that had been earlier only possible with plugin technologies similar Flash. Utilizing the latest open web technologies, you’re guided by the process of making a game from scratch utilizing Canvas, HTML5 Audio, WebGL, and WebSockets.
Mostly the latest redundancy of HTML and HTML5 can be utilized with JavaScript, CSS3, and WebGL to build attractive, unique, pleasant games that can be played on the web or mobile devices like the iPad or Android phones. You’ll discover how to build a framework on whichever you’ll build your HTML5 game. At each following chapter includes new features of the game, sound, 2D and 3D graphics, multiplayer functionality, covering user input, and more.
Author, Jacob Seidelin explains to you how features available in HTML5 can be utilized to create games. First, you’ll build a framework on which you’ll create your HTML5 game. By the end of the book, you’ll have created a fully functional game that can be played in any suitable browser, or on any mobile device that supports HTML5.
Tags Include
Part I Getting Started with HTML5 Games
- Gaming on the Web
- Taking the First Steps
- Going Mobile
Part II Creating the Basic Game
- Building the Game
- Delegating Tasks to Web Workers
- Creating Graphics with Canvas
- Creating the Game Display
- Interacting with the Game
- Animating Game Graphics
Part III Adding 3D and Sound
- Creating Audio for Games
- Creating 3D Graphics with WebGL
Part IV Local Storage and Multiplayer Games
- Local Storage and Caching
- Going Online with WebSockets
Product Details
Paperback: 456 pages
Publisher: Wiley
Author: Jacob Seidelin
Book Title: HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL
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