The Radeon Ray tracing Analyzer was introduced by AMD earlier this year to help with performance and “bottlenecks.” As with the majority of earlier tools and applications, the firm has not publicly shared the code; but, a week ago, it declared that it had done so as part of its ongoing commitment to coding openness.
AMD releases the source code for the Radeon Ray tracing Analyzer and the new Radeon Data File extension.
The Radeon Raytracing Analyzer enables users to track down potential problems that might occur while using raytracing applications and monitor their performance. AMD has also revealed the AMD Radeon Data File, a library on GitHub under the name “amdrdf,” which will enable developers to open Radeon Data Files or RDFs, along with the news that RRA code is now publicly accessible. For those who have used the Radeon Raytracing Analyzer since it was first released, RDF is already in use.
The Radeon Raytracing Analyzer application from AMD finds places in a scene that raytracing could improve using traversal and geometrical modes as well as certain coloring settings. Using the Radeon Developer Panel and an open-source GPU driver, AMD has made this procedure simpler. For optimization, RRA supports DirectX 12 and Vulkan raytracing techniques.