Logitech has been a mainstay of gaming peripherals since there was a market for them. A big part of the company’s success in gaming headsets was the popularity of the Logitech G430; you wouldn’t have to look very hard to find a handful of Twitch streamers all wearing the classic black and blue headset. The Logitech G432 is the company’s most recent headset sequel, and it doesn’t change the formula much.
The Logitech G432 is mostly made of plastic, with a single metal band running through the headband, and it’s very flimsy. The metal band does a good job of creating a good amount of tension to hold the headset on your head, but the plastic feels pretty cheap. It bends and cracks, and the hinges don’t allow for much vertical adjustment.
[content-egg-block template=offers_logo hide=price]The Logitech G432’s pads are made of foam covered with leatherette. Visually, this is the biggest change from the Logitech G430, which used blue mesh instead of leatherette. This change makes heat management a bit more of a concern, as the mesh was much more breathable. It’s also not the memory foam that has become quite common in the gaming headset market: it’s a stiff, ordinary foam, and it’s not very comfortable.
The Logitech G432 is a wired gaming headset that connects primarily through a 3.5mm TRRS plug. If you’re gaming on a console like the Playstation 4, Xbox One, or Nintendo Switch (unanchored), just plug it into the controller (or the top of the Switch) and you’re ready to play.
If you’re playing on a PC without a TRRS port, you have two options: the included 3.5mm splitter will work if you want something analog or can’t afford to forgo a USB port, and the USB adapter has you covered if you want access to surround sound. The USB adapter is also a good idea if your PC’s 3.5mm jacks aren’t properly grounded, as this can cause a layer of static electricity in the headphones.
The Logitech G432 has a fairly accurate frequency response for a gaming headset. There is a slight over-emphasis in the bass range and a consistent, if relatively minor, de-emphasis in the mids and highs. Overall, however, there is nothing really out of place.
In the game, this means that things like explosions, gunfire, and particularly deep swells of background music may have a slight problem drowning out other types of sound. This shouldn’t be too bad, but it’s also the kind of thing you can fix in the game’s audio settings if necessary.