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It appeared as though Destiny 2 was finally gathering pace as it raced toward the conclusion of its epic narrative. The spectacular Witch Queen expansion and an overall pretty robust year of live-service support contributed to this impression. After investing eighty hours into the most recent expansion for the game, Lightfall, my high hopes for the game, which I have played for thousands of hours, have been dashed like a Cabal drop pod into the ground.
The narrative is so shockingly incoherent that even someone who has spent countless hours reading Destiny’s lore like me couldn’t understand its nonsense. The new destination on Neptune feels as lifeless as the real planet, and the passable endgame and seasonal activities have so few surprises that they give me déjà vu in the worst possible way.
Destiny 2: Lightfall Specifications
Each expansion’s release is a major event in Destiny 2, and not simply because of the new story content, locations, and raids that they introduce. Changes to an expansion’s sandbox can have a profound effect on the overall tone of the game.
| Specification | Details |
|---|---|
| Release Date | TBA |
| Platform | PlayStation, Xbox, PC, Stadia |
| Genre | Online multiplayer first-person shooter |
| Developer | Bungie |
| Publisher | Bungie |
| Modes | Single-player, multiplayer, cooperative |
| Expansion | Next major expansion for Destiny 2 |
Destiny 2: Lightfall: Long live the Queen

We’ve been here before. Both Shadowkeep and Beyond Light hinted at good story beats, but they were hard to make work with the way Destiny 2 tells stories. But The Witch Queen gave the impression that the company had turned a corner. It was a good story that fit well with the game it was in. This makes things worse.
Given all of that, we don’t mind that the tone of the campaign is moving toward an action movie from the 1980s. We like the training montage because it gives us a chance to spend time with the game’s characters before they send us off to fight another “macguffin.” And at the end, we fight with Caitl and her army in a big set piece. You can visit its official website
Destiny 2: Lightfall: Neomuna
Ahead of the release of Lightfall, the developer Bungie promoted the futuristic metropolis of Neomuna as an active patrol space that had a lot of verticality and would work well with Strand and its grappling hook ability. However, the Neomuna that we were given is nothing at all like this. There is really little to fight or do when you wander the streets of the city outside of the site where the Terminal Overload Public Event activity is taking place at any given time (the location of this activity changes every day). You also never see any Neomuni people, and the reason for this is that they have all uploaded themselves to the “CloudArk,” which is basically Destiny’s version of the metaverse. As a result of this, Neomuna feels like a complete ghost town, and this is one of the main reasons why.
Destiny 2: Lightfall: Loadbearing

The ability to upgrade loadouts with seasonal artifact bonuses is a top priority for us. The artifact is now different for Lightfall. Rather than being an active mod that must be equipped, this perk is now passive and remains active at all times. However, due to the potency of some of the effects, you are limited to selecting just 12 of the 25 alternatives at any given moment. The catch is that with a Void construct, I would want different advantages to those of a Solar build. The artifact can be reset at no cost, although the procedure is cumbersome.
This isn’t due just to my laziness. The process of entering the seasonal artifact and trying to recall which pattern of perks you used for that build is substantially slower than simply switching loadouts in the middle of an activity. Instead, I’ve been prioritizing the unlocking of the greatest perks for the Strand and Void loadouts while ignoring the other classes.
Final Words
Lightfall, the next DLC for Destiny 2, is a huge letdown and fails to live up to expectations. Lightfall’s story, post-campaign content, new patrol space, and raid are among of the worst that Destiny 2 has offered in years, despite the fact that the new Strand subclasses are amazing, the gear is solid, and the campaign is pleasant to play through.
Destiny 2: Lightfall review: The good and The bad
Lightfall, the next expansion for Destiny 2, is a letdown, including a campaign that fails to live up to expectations.
The Good
- Legendary campaign is (mostly) fun
- Gorgeous visuals and score
The Bad
- Story is unbelievably bad
Questions and Answers
Lightfall is a mediocre expansion for Destiny 2, with a lacklustre new location and a campaign that fails to engage players.
After doing some research, I concluded that new players may safely enter Lightfall. I’d been wanting to try out Destiny 2 for a while, and the release of a new expansion seemed like the perfect time to do so. The beginning was fantastic.