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The DOOM series is a household name. The original game from 1993 is regarded as one of the best of all time due to its innovative level design and timeless fighting. The series has changed and evolved throughout the years without straying from its central theme of cathartic, horrific, blood-soaked violence. Thirty years later, a spinoff has emerged to challenge the original. Mighty DOOM is the first mobile port in the DOOM series.
This is not your standard first-person shooter; rather, it’s a rogue-lite experience played from above. Developers have been turning out a plethora of titles in the genre for multiple platforms recently. However, most gamers’ alarm bells may already be ringing because Mighty DOOM is a free-to-play smartphone game.
Mighty Doom Specifications
Doom has been a first-person shooter, a role-playing game, and even a board game over the years, but Mighty Doom is the first time this series has been cute. In this mobile top-down shooter, your cartoon Slayer is just as cute as the chubby demons and prowlers with cheeks you can pinch that he is killing.
Specification | Details |
---|---|
Platform | Multiple platforms (PC, console) |
Genre | First-person shooter |
Modes | Single-player, multiplayer |
Developer | (Developer’s name) |
Publisher | (Publisher’s name) |
ESRB Rating | (ESRB rating) |
Mighty Doom: Diet Doom

Some attempts have been made to adapt large, successful games onto mobile devices. Apex Legends, Diablo Immortal, and League of Legends: Wild Rift are all excellent examples of PC games that are nearly indistinguishable from their console equivalents. This isn’t typical of Mighty Doom. It’s more akin to a Fallout Shelter or Rocket League Sideswipe—a spinoff that can’t hold a candle to the real thing. The Nintendo Switch is a great option if you want to take genuine Doom with you wherever you go.
Mighty Doom differs from the original Doom in that it is a top-down game, similar to Robotron or Smash TV, rather than a first-person shooter. Mighty Doom is even more straightforward than its analog forebears. The miniature Doom Slayer you command is equipped with automatic fire; all you need to do is position him for maximum effectiveness. You can visit its official website
Mighty Doom: Graphics
The graphics of Mighty Doom aren’t particularly remarkable, but we suppose they accomplish what they’re supposed to. Imagine Archero, but with a Doom veneer on it, and that is precisely what Mighty Doom provides. We don’t like how cheery and positive everything is. I find it annoying. Not at all; this is not what the Doom series is famous for.
There is neither dirt nor blood to be found. It’s as if someone in a suit polished up the classic Doom that we all know and love in order to make it more accessible to the general public. There is not a single aspect of Mighty Doom’s appearance that we find appealing. Even though there are some characters, bosses, and locations that are recognizable, the game does not look or feel anything like a Doom game at all.
Mighty Doom: Slow Slaying

While the weapon combinations in Mighty Doom allow you to unlock many exciting new upgrades quickly, the game’s overall free-to-play progression is the complete antithesis of this. Anticipate the standard delay techniques and demands for payment. A daily energy cap limits how many times you can play, usually to around four. If you die during a run, you can try again after watching an advertisement. You may buy bundles for the “best deal,” which include things like energy upgrades, extended playtime, and unlocked loot boxes.
Recent Doom games have added loadout customization and equipment upgrades, but they still get that the point of Doom is to feel monstrously powerful from the get-go. As a result, I find it depressing to open dazzling treasure crates in Mighty Doom just to find more weapons and armor with minuscule stat gains.
Mighty Doom: Monetization
Due to the fact that it is still in Early Access in some regions, development on Mighty Doom is continuing. During this round of testing, it appears that certain components are not functioning properly. One of these aspects is the ability to make money, however the listing for the game in the New Zealand Play Store says that the game will contain in-app purchases that cost up to $4.99 per item.
Final Words
There is little doubt in my mind that Bethesda copied Archero in order to create Mighty Doom. I don’t see why Bethesda is unwilling to create new mobile games based on their properties since they are so lazy. Mighty Doom is evidently designed to attract the attention and financial investment of casual players, rather than to provide entertainment for diehard fans.
It has come to our attention that one of the most straightforward approaches to generating revenue from a mobile game is to base its gameplay on that of a well-known brand already established in the market. You would think that a studio like Bethesda would resist doing anything like this, but they have sickeningly embraced it as the entire business sinks deeper into a pit of greed.
Mighty Doom review: The good and The bad
Mighty Doom is an average free-to-play top-down mobile game despite its delectable Doom taste and creative weapon upgrade system.
The Good
- Fun weapon power-up combos
- Smatterings of Doom’s trademark violence
The Bad
- Generic gameplay
Questions and Answers
The current highest rank is 70. Once you hit level 70, you can’t level up your DOOM Slayer or Masteries any further.
Ensure you are using a compatible gadget. Restart your device. Check to see if your gadget and Mighty DOOM have any updates. Delete Mighty DOOM and then restore it.